Friday, May 10, 2013

Scales and more scales

Got a decent start on the scales and wrinkling, but still needs a lot of work. I may add another row of those crocodile style ridges along the very top, and carry some of those larger knobby scales down the sides of his torso.

Here's the highres sculpt in mudbox, currently at about 13.5m polygons.



And here's the lowres in Maya's viewport 2.0, at about 20k polys.

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