Thursday, January 27, 2011

Work in progress

Hmm, long time and no updates. Not good. Anyhow, here's something I'm cooking up in my free time:

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The initial work was all done in Sculptris, and then obj out to Softimage, where I did some further tweaks to the geometry. I recycled a few assets from earlier work to save some time. The eyes, eyelashes and skin shader are all old stuff that will get replaced once I move farther along in the work.