Here's a test image for a special ops UH-60 that's going to appear in an upcoming movie. There's no textures on this chopper, as it'll end up being pretty small in frame, and mostly a silhouette. I setup some basic shaders in Arnold, and with a bunch of motion blur, bloom, and film grain it should look real enough.
Thursday, October 3, 2013
Thursday, June 6, 2013
Textures!
Friday, May 10, 2013
Scales and more scales
Got a decent start on the scales and wrinkling, but still needs a lot of work. I may add another row of those crocodile style ridges along the very top, and carry some of those larger knobby scales down the sides of his torso.
Here's the highres sculpt in mudbox, currently at about 13.5m polygons.
And here's the lowres in Maya's viewport 2.0, at about 20k polys.
Here's the highres sculpt in mudbox, currently at about 13.5m polygons.
And here's the lowres in Maya's viewport 2.0, at about 20k polys.
Monday, May 6, 2013
T-rex skin
Here's the rex after a bunch of tweaks to the proportions, especially the head and neck. I'm still playing around with general coloration ideas, but I kind of like how this one is looking.
Eventually this guy will be dropped into Unity and used as a test to see how well rigs and animation transfer over from Maya.
Thursday, May 2, 2013
T-Rex Wip
I grabbed an old sculptris doodle of a t-rex I did a long time back and got it ready for proper sculpting in mudbox. Here's how it currently looks:
I like the look of Jurassic Park's rex, but I'll try and avoid imitating it, after all, there's a fair bit of leeway with the finer details of these guys.
I like the look of Jurassic Park's rex, but I'll try and avoid imitating it, after all, there's a fair bit of leeway with the finer details of these guys.
Saturday, February 23, 2013
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