Thursday, June 6, 2013
Textures!
Still need to do some further work on the arms and legs, but the general look is pretty much set now.
Friday, May 10, 2013
Scales and more scales
Got a decent start on the scales and wrinkling, but still needs a lot of work. I may add another row of those crocodile style ridges along the very top, and carry some of those larger knobby scales down the sides of his torso.
Here's the highres sculpt in mudbox, currently at about 13.5m polygons.

And here's the lowres in Maya's viewport 2.0, at about 20k polys.
Here's the highres sculpt in mudbox, currently at about 13.5m polygons.
And here's the lowres in Maya's viewport 2.0, at about 20k polys.
Monday, May 6, 2013
T-rex skin
Here's the rex after a bunch of tweaks to the proportions, especially the head and neck. I'm still playing around with general coloration ideas, but I kind of like how this one is looking.
Eventually this guy will be dropped into Unity and used as a test to see how well rigs and animation transfer over from Maya.
Thursday, May 2, 2013
T-Rex Wip
I grabbed an old sculptris doodle of a t-rex I did a long time back and got it ready for proper sculpting in mudbox. Here's how it currently looks:
I like the look of Jurassic Park's rex, but I'll try and avoid imitating it, after all, there's a fair bit of leeway with the finer details of these guys.
I like the look of Jurassic Park's rex, but I'll try and avoid imitating it, after all, there's a fair bit of leeway with the finer details of these guys.
Saturday, February 23, 2013
Tuesday, March 13, 2012
Reworked Face
Another huge gap in posting, oh well. I ended up resculpting the girl's face, but managed to use the existing lowres cage, and its uvs, textures and shaders. That saved me a fair bit of work, and with a bit of tweaking here's what I've got:
Still lots to do, but I'm in no real rush to get this thing finished, its proven to be a bigger learning experience than I had expected.
Monday, August 8, 2011
Cybergirl Wip
I signed up for one of Cgsociety's online workshops, and this is the character I've been making as a part of the coursework.
The class is roughly half way through now, and there's still a fair bit of stuff to cover. So far its been really informative, I think my work has improved quite a bit in a short time thanks to it.
The upcoming weeks are covering texturing and setting up shaders, which is something I've been looking forward to.
The class is roughly half way through now, and there's still a fair bit of stuff to cover. So far its been really informative, I think my work has improved quite a bit in a short time thanks to it.
The upcoming weeks are covering texturing and setting up shaders, which is something I've been looking forward to.
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