The skin texture is just a temporary one I had lying around, and I'll be using it as a general guide for when I get to to actually painting up some real textures.
Thursday, May 26, 2011
CG Girl Redux
I ended up scrapping the work I had done so far on that girl model, there were too many problems with her facial structure. Rather than waste time polishing a turd, I restarted a couple of times and tossed aside a few of those iterations. I think the repetition did help somewhat.

The skin texture is just a temporary one I had lying around, and I'll be using it as a general guide for when I get to to actually painting up some real textures.
The skin texture is just a temporary one I had lying around, and I'll be using it as a general guide for when I get to to actually painting up some real textures.
Sunday, February 20, 2011
Demon General
This guy is something I started as a last moment entry for the Pre-Dominance War V contest, but totally ran out of time on. I started on him about 5 days before the contest was due to end, figuring I might be able to get something bashed out in time, but alas, technical issues proved to be my undoing.

The highres model was done with a combo of Sculptris for the organic bits, and Softimage for the hard surfaces. This stuff was fairly straightforward, and was mostly a matter of figuring out what I wanted the armor to look like.

For the lowres, I used Softimage to get a sub 3000 triangle version built. The contest limited textures to color, alpha, and specular maps. So, I planned on baking out some ambient occlusion maps and using them as a base for the color / spec. This is pretty much as far as I got before running out of time, but I'm liking this guy enough that I think I'll eventually finish him off.
The highres model was done with a combo of Sculptris for the organic bits, and Softimage for the hard surfaces. This stuff was fairly straightforward, and was mostly a matter of figuring out what I wanted the armor to look like.
For the lowres, I used Softimage to get a sub 3000 triangle version built. The contest limited textures to color, alpha, and specular maps. So, I planned on baking out some ambient occlusion maps and using them as a base for the color / spec. This is pretty much as far as I got before running out of time, but I'm liking this guy enough that I think I'll eventually finish him off.
Tuesday, February 15, 2011
Further Work on the Cg Girl
I'm slowly making progress with this model. The mid-detail sculpting is done, and she's been retopologized so I can start working away at her in Mudbox.


Thursday, January 27, 2011
Work in progress
Hmm, long time and no updates. Not good. Anyhow, here's something I'm cooking up in my free time:

The initial work was all done in Sculptris, and then obj out to Softimage, where I did some further tweaks to the geometry. I recycled a few assets from earlier work to save some time. The eyes, eyelashes and skin shader are all old stuff that will get replaced once I move farther along in the work.
The initial work was all done in Sculptris, and then obj out to Softimage, where I did some further tweaks to the geometry. I recycled a few assets from earlier work to save some time. The eyes, eyelashes and skin shader are all old stuff that will get replaced once I move farther along in the work.
Sunday, October 17, 2010
Texture Painting in Sculptris
I haven't done much texture painting lately, so I took a few hours to make this goblin bust. I also gave the paint tools in Sculptris a serious try for the first time. I'm quite impressed with how easy it is to get stuff laid down and looking somewhat ok.

I did a bit of color correction and brightness / contrast tweaks in Photoshop, but otherwise this is straight out of Sculptris.
I did a bit of color correction and brightness / contrast tweaks in Photoshop, but otherwise this is straight out of Sculptris.
Tuesday, October 12, 2010
Recent Practise Sculpts
I spent most of September bashing out roughly one sculpt per day to improve my understanding of anatomy. The images below are the better ones of the bunch. If you're so inclined, you can check out the whole set of 30 sculpts here.
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