The cinematic had to be rendered in the Unreal, and there was a limit to how many polygons a single object could have, so the ship ended up being broken into 4 major parts that then basically just flew around in close formation in the engine.
The cinematic had to be rendered in the Unreal, and there was a limit to how many polygons a single object could have, so the ship ended up being broken into 4 major parts that then basically just flew around in close formation in the engine.